Soon, friend--your weird, weird dreams of impaling your best friends while riding a motorscooter will come true. French social game developer Naoplay has announced MetroJoust, a new social game headed to Facebook, iOS and Android come 2012. Expected in the year's "first trimester (what kind of time frame is that?)," MetroJoust sounds fairly self-explanatory.
You'll get to compete in a joust ... in a metropolitan area with metropolitan themes. We can already imagine how this is going to turn out. (Spoiler: It'll probably be a skill-based affair.) According to the announcement, "MetroJoust offers different and complementary playing experiences depending on the platform you play it on." We're just gonna go out on a limb and guess that means you'll earn rewards usual across multiple versions of the game.
MetroJoust artwork
Naoplay says that MetroJoust will start off like a casual social game, but later ramp up in complexity. The game will later feature "real RPG dimension including character leveling, interaction with other players but also non playing characters, a complete guild system and from the start, a thousand items available, allowing players to upgrade and personalize their characters."
Based on these initial screens, we know that the game will focus heavily on artwork evocative of themes like urban decay or perhaps even post-apocalypse. Players will get to deck out their modern knights like new shields, armor and steeds--er, rides. Naoplay will release another teaser for MetroJoust on Dec. 8, and maybe we'll get to see a Vespa joust in motion. But only if it's a Vespa.
Are you intrigued by a Facebook game focusing on modern jousts? Which of the three platforms do you think a game like this would do best on?
Showing posts with label iphone games. Show all posts
Showing posts with label iphone games. Show all posts
Saturday, December 10, 2011
Tuesday, October 4, 2011
PopCap feels the power of 'free,' more freemium games incoming
Perhaps "PopCap feels the power of Facebook" is more like it. During an interview with PocketGamer.biz, PopCap senior director of mobile product and business strategy Giordano Contestabile revealed that the Bejeweled Blitz creator has plenty more plans for freemium mobile games. That's especially since its recent Plants vs Zombies freemium-inspired update.
"While we typically don't disclose much about our future plans, I can say that you're in for a lot of surprises for us in the coming months, and that in-app transactions and the freemium model are going to feature prominently," Contestabile told PocketGamer.biz. The PopCap exec believes that the play first, (maybe) pay later model of mobile games will likely take over.
"I think that, one year from now, 95 percent or more of iOS game downloads might come from freemium games, and 80 percent or more of the revenue could be associated with them," Contestabile told the website. "The freemium model is extremely powerful because it allows developers to reach the biggest possible audience, and it allows players to choose if and how to pay for content, after having tried it out."
While Contestabile did say that there's still a place for premium game experiences, or pay-to-play games, that approach is losing its luster for most games. It wouldn't be terribly inaccurate to call this "The Facebook Effect." The fact that companies like Zynga and EA (which now owns PopCap) have made serious dough with free-to-play Facebook games has certainly had a visible impact on mobile gaming, which has a distribution model fairly similar to social networks. Almost Free is here to stay, and it looks like PopCap wants to lead the charge.
Are you excited to hear that more free-to-play games are coming from PopCap? Which property do you hope gets the free treatment next, or are you hoping for more original games? Sound off in the comments. Add Comment
"While we typically don't disclose much about our future plans, I can say that you're in for a lot of surprises for us in the coming months, and that in-app transactions and the freemium model are going to feature prominently," Contestabile told PocketGamer.biz. The PopCap exec believes that the play first, (maybe) pay later model of mobile games will likely take over.
"I think that, one year from now, 95 percent or more of iOS game downloads might come from freemium games, and 80 percent or more of the revenue could be associated with them," Contestabile told the website. "The freemium model is extremely powerful because it allows developers to reach the biggest possible audience, and it allows players to choose if and how to pay for content, after having tried it out."
While Contestabile did say that there's still a place for premium game experiences, or pay-to-play games, that approach is losing its luster for most games. It wouldn't be terribly inaccurate to call this "The Facebook Effect." The fact that companies like Zynga and EA (which now owns PopCap) have made serious dough with free-to-play Facebook games has certainly had a visible impact on mobile gaming, which has a distribution model fairly similar to social networks. Almost Free is here to stay, and it looks like PopCap wants to lead the charge.
Are you excited to hear that more free-to-play games are coming from PopCap? Which property do you hope gets the free treatment next, or are you hoping for more original games? Sound off in the comments. Add Comment
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