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Showing posts with label cityville. Show all posts
Showing posts with label cityville. Show all posts

Tuesday, January 31, 2012

CityVille: Bug Fixes, Feed Rewards and Bonus Meter improved

If you're like me, you likely jumped straight into Zynga's newest title CityVille with great anticipation of building your own city from scratch, becoming a star mayor and earning the adoration of thousands of virtual little citizens. But if you're like me, playing the game as regularly as the staff here at Games.com - The Blog have been, you've also likely realized that no game is perfect, including Zynga's newest.

Luckily, the CityVille team looks to be jumping into the fray with full force, as the game has already undergone a fairly large game update, offering bug fixes, and some additions or improvements that should make your path to city-building that much easier (including a way to earn coins a bit faster than originally).

We have the full list of enhancements and changes behind the break, so meet us there!

First and foremost, the amount of news feed rewards has been changed, based on the category of the reward you're claiming. Instead of pulling from one overall pool of requests available for the day (like in FrontierVille), you can now claim 5 Rewards for each time of wall post. This means that you can claim 5 rewards that offer Goods, 5 rewards that offer energy, and 5 rewards that offer coins, etc. Basically, so long as your friends don't post every single thing that they come across, you should be able to now claim everything in sight without running out too quickly.

Next, the Bonus Meter (the meter that fills as you click on the reward items that appear as you complete tasks) has been altered greatly, with the pay outs for each level, and the number of clicks required to reach each level being adjusted. Zynga didn't say whether or not they adjusted this to allow quicker meter filling or slower meter filling, but after jumping into the game and collecting from our businesses this evening, we can definitely say that the meter has been altered for the better. As an example, I personally collected from just 9 businesses, and collected the bonus items that appeared without letting the Bonus Meter reset, and I received over 4,000 coins in the process!

This should definitely help users add expansions and build the more expensive buildings and decorations that are already available in the game.

As for bug fixes, the full list is posted on the official CityVille forums, and is as follows:

        Pier Storage- Pier storage is now being added to the total storage.
        Friends Filters - Gift/Invite page now has the appropriate friends filters
        Daily Bonus - Day 5 of the daily bonus is now fixed
        Negative cash/coins - City Cash and coins will no longer appear to have a negative value.
        Quest Items and Inventory - Quest items will be added to inventory regardless of whether or not the inventory is full.
        Blank Inventory - Inventory will no longer appear blank when it's full.
        "Clear Trees" Goal - There is now an option to skip the quest for 1 City Cash.
        Deleted HQ Building - If you accidentally delete your HQ building you receive another one after refresh.

One item in particular stands out to us on this list - that being the "Clear Trees" Goal update. We've heard complaints from many users that had already cleared out their entire city of trees, only to receive this quest and then be stuck, due to the fact that there town simply had no trees to cut down. While we would have preferred to see Zynga offer a better solution than forcing users to pay premium currency to move on (even if it is just 1 City Cash), I guess a solution is better than no solution.

Zynga says that this is just the first batch of upgrades and bug fixes that will hit the game in the coming days and weeks, so keep checking back with us as we bring you coverage of these game updates, as the CityVille community continues to grow.

Which of these enhancements or improvements are you most excited about seeing in CityVille? Are there any bugs or problems that you'd like Zynga to tackle next?

Friday, January 13, 2012

CityVille: Inventory Limit raised to 500 - keep collecting those presents!

By now, most CityVille players are probably knee-deep in presents, snow, and holiday lights as they try to decorate their land for the holidays, and build their very own Holiday Tree to celebrate. However, with the addition of the Holiday Tree quests came a very real concern on the part of users concerning the current inventory limit of 250 individual items.

As those participating in the Holiday Tree quests can tell you, sending presents back and forth, to and from friends can fill up your inventory, and fast, especially when taking all of the other items a user might have in their inventory into account. All you need is a group of very active players sending each other presents, free gifts, and the like daily, or even two or three times per day (where applicable), and suddenly that 250 item limit isn't nearly enough. Redeem a few collections here, send a few energy bonuses there... you get the idea.

Zynga had already increased the limit from the initial cap of 100 items to 250 about a week ago, but that clearly hasn't been enough to satisfy users, so the team has doubled the inventory cap - bringing the current cap to 500 items. Surely, this will be more than enough space to at least give users a chance to collect all of their bonuses and free gifts, even if they choose to sell most of those items therein in order to free up some space.

What does this mean for the Holiday Tree quests? It means you can now send free gifts until your heart is content, resting easy that your friends will (most likely) now have the room to hold them, and that's a great feeling indeed.

Sunday, January 8, 2012

CityVille's FarmVille Promo Quest: Everything you need to know

For some time now, we've known that Zynga would be launching a cross-promotion between their two biggest games, FarmVille and CityVille. However, the details have been shaky at best concerning this new promotion, as some users have reported seeing a CityVille branded item being available in the FarmVille marketplace, that will supposedly launch a specific quest for you in CityVille, but the users spotting this were very few in number, and the information has been unreliable at best.

Now, though, we have some very concrete details about this new quest, as you can actually activate it on your farm (or rather, in your city). Click on this link to activate the FarmVille Promo quest in CityVille.

Upon entering CityVille (using the link above), you'll be greeted by the pop-up pictured at the top of this post. It tells entirely new CityVille players that you'll first need to complete the entire tutorial, along with naming your city in order to be eligible for the FarmVille quest. If you've never played CityVille, you'll earn a free item - the Farmgineers [pictured] - back in FarmVille for completing this quest, so it definitely is worth it.

Meet us behind the break for complete details as to how to complete this simple goal and claim your reward.
Once you activate this quest in your city, you'll see the large FV logo resting alongside the left portion of the CityVille gameplay window, in line with the other active quests on your account. This quest is fairly simple, so long as you have a few active neighbors playing CityVille (or a few active farmers that have also started playing CityVille just to complete this quest), as it only requires you to complete one task:

Ask friends to help find Rare Seedlings for Rita

As you might have guessed, finding these rare seeds is a process that requires you to click on the "Ask your Friends" button in the quest window and then post a general news item to your feed asking your friends for help. You can also skip this step and simply pay 8 City Cash to finish the mission instantly.

Once you complete this quest, you'll see another FarmVille logo appear in the quest line. Clicking on this window brings up a pop-up with a link to click on to claim your reward back in FarmVille. Click on this button and voila - you are told by Zynga that you've successfully earned the Farmgineers item for completing the mission. The Farmgineers can be found in your Gift Box, and then used as any other decorative item in the game can be used.

Tuesday, December 27, 2011

More CityVille buildings, decorations bloom for its Spring theme

Technically, Spring has just started for us on the East Coast with balmy temperatures in the 70s and clear, blue skies. So, consider this the technical start of Spring in CityVille, which Zynga has honored with five more items for sale in the Market. Most of these new items are businesses and homes with a knack for celebrating Spring the American way. (Meaning, of course, binge eating competitions and sports.) Check out all five items behind the break.
CityVille Spring items
Here are all five buildings and decorations along with their stats:

    Spring Shingle: 30 City Cash, 500 Population, 109 coins per four hours
    Tire Swing: 15 City Cash, 6% payout bonus
    Sports Store: Reward, 550 coins, 100 Goods
    Hotdog Kiosk: Reward, 450 coins, 90 Goods
    Hotdog Eating Contest: Reward, 12% payout


[Source and Image Credit: CityVille Forums]

What are your impressions of these five new items? Which would want in your city most of all?

Sunday, December 25, 2011

Empires & Allies is live! Zynga fires its first salvo on Facebook

You all took half days from work, right? Good, because Zynga has just launched Empires & Allies, its first strategy combat game on Facebook and the first to release in 12 languages. Developed by Zynga Los Angeles and headed by executive producer Amer Ajami of Command and Conquer fame, the game has its cross hairs on bringing strategic combat to the CityVille crowd by introducing them to Risk-like combat. And that's exactly what appears to be the basis for Empires & Allies: city building, farming and resource management with a heavy dose of gun power. Sound appealing to you? Then check our full preview right here and click on the link below to join the battle.

Click here to play Empires & Allies on Facebook Now >

Got any tips on how to level up fast in Empires & Allies? Or, just looking for friends to play the game with?

Friday, September 30, 2011

Zynga partners with Pizza Hut across CityVille, FarmVille and more

Zynga isn't a stranger to charitable donations, so it comes as no surprise that the major developer has launched another charity project across four of its Facebook games this weekend. This promotion comes by way of a partnership with Pizza Hut, in an effort to "share a slice of hope" with the World Hunger Relief campaign.

Specifically, this promotion is available through the company's RewardVille rewards program, and offers a single prize in FarmVille, CityVille, Pioneer Trail and Empires & Allies. For each donation of $5 US or more, you'll receive your choice of one of the four items. Here's a rundown of what's available:

FarmVille: Food Wagon
CityVille: Nutrition Center
Empires & Allies: Farm
Pioneer Trail: Merino Sheep


To be especially clear, you must contribute at least $5 to the cause to be eligible for a prize, and you'll only receive a single prize (of your choosing) for each donation. If you play all four of these games and want all four prizes, you'll need to make five separate donations (for a minimum of $20 in total).

This promotion is set to run from September 25 (now) and October 31, giving you plenty of time to make a few donations if you choose. Here's the link to the donation site if you'd like to help out.

Will you donate to the Pizza Hut and Zynga World Hunger Relief event? Which of the four items are you going after, or will you donate enough to earn multiple items? Sound off in the comments.

Thursday, September 29, 2011

CityVille Executive Driving Range Attraction: Everything you need to know

It seems that just as quickly as we can finish the construction on an Attraction in CityVille, another one is released. Such is the case this week, as the Ferris Wheel has been followed up by the Executive Driving Range, or a golf range, if you prefer.

The base of the Executive Driving Range costs 10,000 coins, and it must be whacked eight times before the base is complete. From there, you'll need to collect various building materials, as you might have expected:

    * 5 City Seals
    * 5 Golf Balls
    * 5 Buckets
    * 5 Netting
    * 5 Targets


If you're lucky, you'll already have the City Seals in your account waiting for you, and can then concentrate on gathering the other four items instead. Golf Balls and Buckets can be earned by posting a general news item to your wall, while Netting and Targets are earned via individual gift requests sent to friends.

Once the Executive Driving Range is complete, you can put it into operation for five minutes at a time. Once the five minutes has passed, you'll collect your profits just as you would any other business (your income ranges from 1,400 to 6,000 coins each cycle), but you can't restock it with Goods. Instead, you'll need to wait for a countdown timer to hit zero before you can restart it. You can collect Wrenches from your friends to speed up this timer, but remember - you can only post a single request for Wrenches, which are shared among all of the four available Attractions, so you won't be able to stock up as greatly as you might like.

Of course, building the Executive Driving Range is entirely voluntary, but if you like features such as this, why not give it a swing? Note: you must be at least level 25 to access the Executive Driving Range.

Will you build the Executive Driving Range in your town, or are three attractions enough? Sound off in the comments.

CityVille Reel World Timed Goal: Everything you need to know

A new timed goal has launched in CityVille this week, taking us back to the great outdoors for some fishing. If you're level 35 or above, you'll have access to this goal, which can be started at any point in your game - it's up to you when exactly you'll begin. Using our guide to the goal, you should be able to prepare yourself as much as possible before actually starting the goal, and that way you'll have a better chance of earning the gold trophy and the prizes that come with it.

The Reel World

    * Get 10 Fishing Lures
    * Harvest 30 Pumpkins
    * Collect 8 Times from a Seafood Restaurant


A Seafood Restaurant costs just 7,500 coins to purchase from the store, and if you're a veteran player in the game, it's highly unlikely that you don't already have at least one sitting in your town. It requires 140 Goods to operate, so your best bet to completing this particular task quickly would be to make it the only business that currently has Goods, so all citizens will flock to it, causing it to sell out much faster than normal. Pumpkins, meanwhile, take 18 hours to harvest, so unless you follow our suggestion of having pumpkins already to harvest before starting this goal, that's some serious time you'll spend (waste), waiting for them to grow.

If you can complete these three tasks within the first 24 hours of starting the goal, you'll receive the Gold Trophy, a Sailboat, 2,300 coins and 1,200 Goods. Unfortunately, you must complete this goal at this top level to receive the Sailboat. If you don't finish within the first day, but can complete the goal before the 72-hour mark has passed, you'll receive the Silver Trophy, 2,600 coins and 1,200 Goods, while finishing at any point after that cutoff gives you the Bronze Trophy and 1,200 Goods.

Luckily, it seems that these timed goals are becoming a bit easier with each one that's released. So long as you plan ahead with the pumpkin task, you should have no real trouble finishing this one off in 24 hours, but we still wish you good luck in your attempt!

What do you think of this latest timed goal? Have you received the Gold Trophy on any timed goals in the past? Sound off in the comments.

CityVille Campaign Committee Goal: Everything you need to know

If you're looking for a way to earn extra coins, XP and Zoning Permits in CityVille, and you have a lot of friends that are always willing to help you out, you might be interested in the new "Campaign Committee" goal that was launched this week in the game. This feature is open to users that are at least level 15 and have at least one City Hall building in their town. As of right now, this is a one-time only feature, and instead of showing up on the left-hand side of your screen as other goals appear, this one must be activated by you by collecting from your City Hall when it's ready.

The next time you collect your profits from your City Hall, you'll see a new menu, asking you whether or not you'd like to start this new goal. You'll have just 24 hours to collect as much help from your City Hall staff members as you plan your campaign for your run for Governor. There are three levels of prizes associated with this goal, with more upgraded City Halls unlocking better prizes, and the amount of friends that ultimately help you also affecting your rewards. For a Level 2 City Hall, the three level of rewards are 10,000 coins, 40 XP and 3 Zoning Permits.

Once you start the goal (remember, it's a manual start - you can choose to do so whenever you're ready), you'll be able to post wall posts to your friends' walls asking them to come help you out. If you happen to have many spaces filled by Samantha or just blank staff positions, you can fill those by asking friends as well. When a friend responds to your call for help, you'll see a green check mark appear next to their name on the list. After the 24 hour period has passed, you'll receive whatever prizes you've received for your current level (note: you can track your current status on prizes by looking inside the goal's menu, as seen below).

Again, this Campaign Committee goal is a one-time-only activity for your town. Perhaps if it goes over well enough with users, we'll see another opportunity to ask our friends for help with campaign "donations," but for now, just focus all of your efforts on earning the most rewards from this feature while you can.

What do you think of the Campaign Committee feature in CityVille? Would you like to see this be an ongoing feature in your town? Sound off in the comments.

Saturday, September 24, 2011

CityVille Governor's Run Toy Maker Goals: Everything you need to know

So, you've already helped the farmers in your quest to be governor in CityVille, and now it's time to help another group of citizens in your town: the toy makers. This newest trio of Toy Maker goals can be found after you've helped the farmers, and they'll also introduce a new Community Building to your town. Here's a complete rundown of what to expect, and how to earn the vote from these toy makers. Note: you must be at least level 50 to access these goals.

The Misfit Toy Maker

    * Place and Build a Toy Factory
    * Collect from the Toy Factory 10 Times


Unfortunately, this goal requires you to build a new community building in your town, so I hope you have enough room to do so. The Toy Factory sits on a 4x4 square plot of land, and would normally cost 1.25 million coins to buy in the market, although there are rumblings that you'll receive one for free in your inventory once you start these goals (I personally didn't receive one, but whether that's a glitch, or by design I can't say). The building adds a whopping 3,750 citizens to your maximum population cap, and requires 12 staff members to complete. That is, you'll need to ask 12 friends to help you complete the construction of this one, so I hope they're helpful! For finishing this first goal, you'll receive 2,800 coins as a reward.

Toy Soldier

    * Ask friends for 12 Toy Blocks
    * Upgrade Toy Store to Level 2
    * Place 20 Hearts in your city


As we've told you before, the Hearts are markers you can place in your town to let your friends know exactly which items to interact with whenever they visit. You can add them to your town by accessing the "Get Help" button in the cursor menu in the bottom right corner of the screen. As for upgrading the Toy Store, you can find a complete guide to doing so right here. Finish this goal and you'll receive 1,400 Goods.

Playtime is Over

    * Ask friends for 15 Wooden Duckies
    * Build Toy Tower
    * Collect from Toy Tower 15 Times


The Toy Tower is a new business that costs 1.75 million coins to purchase from the store. Hopefully we'll receive a free one of these as well, but if not - we've been warned! Once built, it requires a whopping 475 Goods to operate, and will supply you with 2,393 coins by default when collecting its profits, if you don't surround the building with payout bonus decorations. As for the Wooden Duckies, just ask your friends to send them to you, and you'll eventually finish this one off (not that it'll be easy, but it's not impossible either). Finish this final Toy Maker goal and you'll receive 100 XP. Whether or not that's worth all of the Goods you've spent on your Toy Tower or not will be up to you.

At this point, you will have finished helping the Toy Makers in your run for Governor, but still have one more group to help before Act 2 of this new political feature will start. We'll make sure to let you know what that final part entails as soon as we know more, so keep checking back.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of these Toy Maker goals? Are they too complicated to be in the middle of a larger feature, possible causing some users to get stuck, or do you appreciate such a challenge? Sound off in the comments.

So, you've already helped the farmers in your quest to be governor in CityVille, and now it's time to help another group of citizens in your town: the toy makers. This newest trio of Toy Maker goals can be found after you've helped the farmers, and they'll also introduce a new Community Building to your town. Here's a complete rundown of what to expect, and how to earn the vote from these toy makers. Note: you must be at least level 50 to access these goals.

The Misfit Toy Maker

    * Place and Build a Toy Factory
    * Collect from the Toy Factory 10 Times


Unfortunately, this goal requires you to build a new community building in your town, so I hope you have enough room to do so. The Toy Factory sits on a 4x4 square plot of land, and would normally cost 1.25 million coins to buy in the market, although there are rumblings that you'll receive one for free in your inventory once you start these goals (I personally didn't receive one, but whether that's a glitch, or by design I can't say). The building adds a whopping 3,750 citizens to your maximum population cap, and requires 12 staff members to complete. That is, you'll need to ask 12 friends to help you complete the construction of this one, so I hope they're helpful! For finishing this first goal, you'll receive 2,800 coins as a reward.

Toy Soldier

    * Ask friends for 12 Toy Blocks
    * Upgrade Toy Store to Level 2
    * Place 20 Hearts in your city


As we've told you before, the Hearts are markers you can place in your town to let your friends know exactly which items to interact with whenever they visit. You can add them to your town by accessing the "Get Help" button in the cursor menu in the bottom right corner of the screen. As for upgrading the Toy Store, you can find a complete guide to doing so right here. Finish this goal and you'll receive 1,400 Goods.

Playtime is Over

    * Ask friends for 15 Wooden Duckies
    * Build Toy Tower
    * Collect from Toy Tower 15 Times


The Toy Tower is a new business that costs 1.75 million coins to purchase from the store. Hopefully we'll receive a free one of these as well, but if not - we've been warned! Once built, it requires a whopping 475 Goods to operate, and will supply you with 2,393 coins by default when collecting its profits, if you don't surround the building with payout bonus decorations. As for the Wooden Duckies, just ask your friends to send them to you, and you'll eventually finish this one off (not that it'll be easy, but it's not impossible either). Finish this final Toy Maker goal and you'll receive 100 XP. Whether or not that's worth all of the Goods you've spent on your Toy Tower or not will be up to you.

At this point, you will have finished helping the Toy Makers in your run for Governor, but still have one more group to help before Act 2 of this new political feature will start. We'll make sure to let you know what that final part entails as soon as we know more, so keep checking back.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of these Toy Maker goals? Are they too complicated to be in the middle of a larger feature, possible causing some users to get stuck, or do you appreciate such a challenge? Sound off in the comments.

CityVille: Post your in-game achievements to the Facebook ticker

Here we are again, mayors. Another Zynga game is asking for additional permission to share your gameplay information with friends via the new Facebook ticker that appears along the right side of the screen when playing games on the site. First it was FarmVille, and now comes CityVille.

This "new permissions" set is at least far more detailed than the FarmVille request, which left many users wondering exactly what they were giving Zynga access to. Here, we're told straight up that by giving Zynga these additional permissions, you're simply allowing it to share your gameplay activity in the ticker (including achievements you've earned or goals you may have completed while playing) with your friends. Facebook apparently requires it to do so, so here we are.

You'll be able to give Zynga permission (or deny it) when you see a window like the one at right appear in your screen. From there, you can either hit "Allow" to let yourself appear in the ticker, or "Don't Allow" to keep yourself hidden. Your own gameplay experience won't change, and nothing in the game itself will change either. This all goes back to how much information you want to share with friends about your gameplay activity, all in the Facebook ticker. That being the case, feel free to choose whichever option you wish without the fear of penalty.

Will you allow Zynga to share your gameplay activity with your CityVille friends? What do you think of the Facebook ticker as a whole? Sound off in the comments.

CityVille Mexican theme expands with Statue of Independence, Cantina and more

As promised, here we are again with news of more Mexican Independence items that have been added to CityVille's store. You know, I honestly thought that this would be a one-time release, but leave it to Zynga to release more items even after the holiday in question has passed (this holiday being the Mexican Independence celebration). There aren't as many items here as in the original release we told you about earlier this week, but there is a new crop here, if you happen to be into that sort of thing.

Statue of Independence (Decoration)

    * Costs: 36,000 coins
    * Payout Bonus: 12% to surrounding businesses and residences; bonus 12% to Mexican themed items


Cantina (Business)

    * Costs: 3,800 coins
    * Requires: 95 Goods
    * Supplies: 640 coins


Quince Anos Party (Decoration)

    * Costs: 12 City Cash
    * Payout Bonus: 12%; bonus 12% to Mexican themed items



Fine Arts Theater (Community Building)

    * Costs: 80 City Cash
    * Allows: 7500 citizens added to maximum population cap


Agave Crop

    * Costs: 5 City Cash per square
    * Harvest Time: Instant
    * Supplies: 450 Goods per square planted
    * First Star of Mastery: 3 Harvests


See? There aren't as many items in this release, but luckily, we're given plenty of time to purchase them either way. You'll have 12 days to do your shopping for these new items (the original section of this theme is down to a 10-day time limit), so just make sure to go shopping eventually before these items do actually expire.

What do you think of these newest CityVille Mexican-themed items? What sort of cultural or geographical theme would you like to see released next? Sound off in the comments.